hi, as promised
goru gar mesa :
a set of gamblers
*lvl 1-10 give 10 PP get an item
*lvl 11-20 " 100 PP " "
*lvl 21-30 " 500 PP " " ....
not necescerally for your class/race, random
at level 1 upon hailing server guide get an item with 100 to all stats and resists 1000 HP/mana/end ...
req level 1 AND rec level 100 so item will "grow" in power as you do
leaving you (ie lvl 70 with 70 all stats and 700 mp/m/e)
hailing Fatas (see related quest "The tale of Fatas" )
steppes:
a banker and merchant would be nice
an AA merchant and an AA merchant : PP to AA and AA for good stuff
crystal merchant could also sell buff items; ie 1 crystal = 1 buffing item (one charge) that raid buffs you and your group (pet if pet afinity AA bought) with convic, regen, DS , mana regen , haste ....
at zone in : mobs non agro and the rest aggro or factionned in any case; socials, so the transition from the calm in mesa and the rage in steppes could be smoother
Bazar and abysmal sea:
stat food vendors !
at least another spell merchant for missing mag an nec spells
everquest.allakhazam.com/db/spelllist.html?name=&type=mag&level=36&opt=And+Higher&action=search for Mag
everquest.allakhazam.com/db/spelllist.html?name=&type=nec&level=36&opt=And+Higher&action=search for Nec
sorry for links but forum won't let me post
TBC