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 classes suggestion (past 50)

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Posts : 3
Join date : 2015-01-07

PostSubject: classes suggestion (past 50)   Thu Jan 08, 2015 1:44 pm

hi everyone
i have been asked by santa what i'd like to see on this server, so dream on ...

forgive me in advance as there are several classes i don't know (like bards, rogue or pally ... )
even if i have an vague idea of their roles in a group


Bard: melee, support

better song output

AA Cstm travel at GM speed Wink

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Beast Lord: mellee, pet, buff

better pet, better pet proc

AA Cstm: swarming herd (a swarm of animals trample the target like boars in zek)

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berzerker: mellee,melee,melee

more DPS

AA Cstm: trading for a short time AC to output damage

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Cleric: buffs, heals, cure

high output HP buff, long duration HoT,

AA Cstm MGB reduced time

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Druid: root, dot, heal

unbreackable root, high DMG DS, high DMG DoT, better heal or and high output regen

AA cstm IDK

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Enchanter: slow, pet, charm

big slow, huge allacrity (attack speed, pet only or all) unresistable AOE charm; all mobs in area of effect will attack each other

AA custom Dire Charm with a higher limitation than LvL 46 ie can DC creatures up to 65

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Magician: DD, pet, summon

a bag with pet toys,  DD spell, better pet (more HP), high DMG DS

AA custom: elemental fury augmented (pet DMG,crits....)

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Monk: melee, avoid

better avoidance, temp High DMG output (box of 10 000 kicks (don't open that one)),

AA Cstm IDK

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Necromancer: snare, dot, pet

high DMG dot, better pet, pet toys with lifetap

AA Cstm has a chance to fully restore his HP on death

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Paladin:melee, heals, stuns

reduced time on LOH, long duration stun, high DMG mellee

AA cstm: a squire ! (one that heals )

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Ranger: root, archery

unbreackable root, high DMG bow output (aug crits)

AA Cstm: IDK

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Rogue: poison, backstab

better poison dot, higher DMG from off hand

AA Cstm: raised level for assasination

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Shadow Knight: melee, lifetap, dot

temp high DMG with lifetap, high DMG dot, a real pet

AA cstm: reuse time of harm touch lowered

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Shaman: slows, buffs

better slows, better buffs, better pet, high DMG dots

AA cstm IDK

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Warrior: melee, tank

temp imunity to death, even more crits, better taunts (when succesfully taunted a mob can't be driven off)

AA custom: a healing companion

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Wizard: root, nuke, familiar

unbreakable root, SS20 tactical warhead of the doomed death DD spell, familiar more helpfull

AA cstm Mana burn only use half mana but do full DMG
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all right i don't even have a sore idea if any of these are even possible to code but remember, if we get all this gents; to bring balance to the game, be sure the 1 st Mob of the 1st high tier zone will quad for 5 to 10 K DMG lol
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